Draco Calculation Card Game — March - July 2015

A solitaire game featuring hand-drawn artwork, backgrounds, AI for move suggestions, multiple difficulty levels, and Game Center leaderboards. Read the overview for iOS. This game was removed from Apple App Store in 2018.

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Tools/Tech used: Xcode, Objective-C, NSArchiving, iAd, IB, Omnigraffle, Procreate, Photoshop.

Draco RegexTest — August 2014

Designed to improve productivity by managing and testing routinely used regular expressions. Written in C# for the desktop. Source on github.com at github.com/Dracotorre/Draco_RegexTest_Windows. Read more details here.

Tools/Tech used: Visual Studio 2013, C#, Omnigraffle.

Dee Count v2 — August - September 2014

Redesigned for iOS 8 with improved bar code scanning using the device’s camera, iCloud import/export data, added iPhone support, and included more features based on user feedback for other business needs. Read more about it here. Dee Count was removed from Apple App Store in 2018.

Tools/Tech used: Xcode, Objective-C, IB, iCloud Drive, Core Data, Omnigraffle, Photoshop.

Dee Count v1 — 2010 - 2011

Helped a small business owner improve productivity counting inventory using a bar code scanner with iPad. Included ability to import inventory for comparison counts. After testing and following Apple’s guidelines, added to Apple App Store in 2011.

CS447 Computer Graphics — 2004

Class project demonstrating 3D CSG using an interactive walk-thru. Written in C++ using OpenGL. Source code on github.com/Dracotorre/CS447.

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