Fallout 4 Update Includes Creation Club Content Assets

Aug 30, 2017


The Creation Club is an in-game store to purchase and download new content for the game. Interestingly, the Fallout 4 update, v1., includes assets (textures, meshes, scripts, strings, or sounds) for currently available Creation Club content. Basically, Fallout 4 players have downloaded the assets (26 BA2 files for 13 downloadable items) with the update working out be an extra 680 MB. After purchasing the item from the in-game store, players then get the plugin that allows any new abilities, quests, or and other important functionality. For players having no interest in Creation Club, tight on drive space, or rather reserve that space for other mods this may mean moving that unused data somewhere else.

(Edit: PC updates no longer include content.)

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2017 June-July Miles

Aug 1, 2017


  • cycle: 137 miles (221 km)
  • run: 41 miles (67 km)


  • cycle: 189 miles (305 km)
  • run: 50 miles (80 km)


Timpanogos from along Hwy 92 near the Pine Hollow Trail. Nice area for bike rides or hikes.

Allergy season was somewhat brief but furious. Grasses and thistle exploded out of nowhere and grew taller than I hugging the trail so close in spots as to drastically limit visibility. That’s all behind us now. My cycle and run counts turned out exactly the same in July as June and not as many as I would have liked. No matter, life happens. I just mounted new tires on the mountain bike, so I’m itching to try them out on soft, dusty trails and through rocky terrain to see how they feel.

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Show Your Tail With Campfire Cloak In Skyrim

Jul 29, 2017

This is a beginner-level DiY project to allow Khajit and Argonian tails to show with a worn Campfire cloak. Our goal is to make a patch plugin to override the cloaks from Chesko’s Campfire using SSEedit (xEdit). By following the same procedure, you may alter other cloak mods to do the same.


In Skyrim, a cloak normally hides the tail since the cloak covers the tail. Makes sense to me, but some may prefer to see the tail. We’ll accomplish this edit by causing the tail to clip through the cloak and assume there’s a hole. There isn’t a hole, of course. Let’s pretend. Each armor item may include flags telling the game which body parts the item hides. The cloaks we’ll be looking at include a tail flag which is what we want to remove. We’ll do this by creating a patch plugin file, because we don’t want future Campfire updates to undo our edits.


  • Campfire by Chesko (or another mod with cloaks)
  • SSEedit (xEdit) by zilav et al
  • A do-it-yourself spirit and willingness to try something new

The step-by-step instructions below are aimed at the beginner. If the sight of an editor like xEdit makes you curl up in a ball or freeze like a deer caught in headlights, then feel free to stop now and search for patches that do this for you. Send the author hugs, hail with praises for such wizardry, and shower the author with money.

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2017 May Miles

Jun 1, 2017

  • cycle: 168 miles
  • run: 57 miles


They love switchbacks at Mahogany Mountain. It seems like half of the switchbacks are purely for kicks, at least the ones near the trailhead. It’s fun, that’s for certain. The map above includes images near points marked in red were I took photo. There are a number of routes to choose from, and my route on this ride took me to Grove Creek (mile 5) and up Mahogany Mountain Trail to a twisty trail called Sneaky Shiz (mile 8). The view above Sneaky shows Utah Lake down below. Trail signs are plentioctoful down near the trailhead in that twisty back-and-forth business, but up above not so much. Bring a map.

Trail tracking by Cyclemeter.

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Skyrim SE - XPMSSE: Modify Weapon Positions

May 11, 2017

In TES V: Skyrim Special Edition, moving weapon position style or adjusting weapon positions for better fit on your character is a fairly straight-forward process by editing the custom skeleton, “XP32 Maximum Skeleton Special Extended” (XPMSSE) by Groovtama. As of April 2017, the only weapon styles available for immediate play include 1-handed swords on back, daggers on back hip, and Belt-fastened Quivers (BFQ) with bow. All the nodes for the other styles exist, but haven’t been set yet for download. Let’s set our own default weapon style! We can also adjust the positions of weapons and quivers to better fit the character if needed.

This tutorial assumes comfort with file management and willingness to learn if not some experience with editing nif files. I share step-by-step instructions on turning main weapon edge-side up and adjusting weapons-on-back distance. The process is the same for choosing other XPMSSE-included weapon styles.


If you don’t already have the custom skeleton you’ll need to install that first and make sure it’s working in game. We’ll also need the handy tool, NifSkope, to edit the skeletons (male and female).

Make a backup copy of your skeleton files in case something goes horribly wrong. Best to copy them to a backup folder so you can easily copy them back to start over.

Skeleton nif-file locations:

  • \Data\meshes\actors\character\character assets\skeleton.nif
  • \Data\meshes\actors\character\character assets female\skeleton_female.nif
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