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Team Cars for rFactor 2
Article #2 in a 4-part series.
- 1 - rFactor 2 Car Paint Editor
- 2 - this article
- 3 - rFactor 2 Car Paint with Colored Chrome
- 4 - rFactor 2 Paint 2013 Nissan GT500
Since trying out the rFactor 2 car paint editor, I decided to form a team with cars in different classes. For consistency all cars now share the same color set. I changed the number placards so background color represents car class as denoted by the position lights of the official Studio 397 GT3 and endurance packs: green for GT3/GTD, red for GTE/GTLM, purple for LMP3, and blue for LMP2. I also stripped the sponsor decals so only my websites, products, and creations appear on the cars. Sponsors may have display guidelines or other restrictions on use of their logos. Adding to my Callaway Corvette C7 in GT3 class, I chose Porsche 991 RSR for GTE/GTLM, and Norma M30 for LMP3.
rFactor 2 Car Paint Editor
Article #1 in a 4-part series.
- 1 - this article
- 2 - Team Cars for rFactor 2
- 3 - rFactor 2 Car Paint with Colored Chrome
- 4 - rFactor 2 Paint 2013 Nissan GT500
Studio 397 recently added a guide on painting a car for rFactor 2 using their new material system as announced on their “Roadmap Update January 2019” post. Cars come with templates to help create colored region masks to designate materials using the car paint editor. Basically, create two image files: one for the regular skin and another for the region map. The editor provides immediate feedback within the game for changing body color and materials. As of today only the official DLC GT3 and GTE cars exteriors are supported. Future updates will add materials to the car interiors and tracks. Also, the developers continue to work on their new interface for rFactor 2 based on HTML. Currently access the paint editor using a web browser, and my assumption is the new interface will include the editor.
Apps Discontinued
My applications, Draco Calculation and Dee Count are no longer available on Apple App Store as I can no longer justify spending an annual fee to provide a free game. Downloads to iPhone or iPad will no longer be possible so keep a backup of your device.
I have appreciated the feedback and also kind words from those simply expressing their enjoyment of my game. Thank you.
Continue reading...FO4 CBBE Outfit With Cloth Physics
Article #5 in a 5-part series.
- 1 - Fallout 4 Combat Overhaul Part 1
- 2 - Fallout 4 Combat Overhaul Part 2
- 3 - Fallout 4 Holiday Edit
- 4 - FO4 Combat Overhaul 3
- 5 - this article
This guide shows the cloth-physics method to obtain breast physics on a CBBE outfit using Outfit Studio for Fallout 4. Why does an outfit need breast physics? So women dressed in cotton blouses aren’t mistaken for robots, or worse, synths!
prerequisites
- Caliente’s Beautiful Body Enhancer -CBBE- by Caliente and Ousnius
- BodySlide and Outfit Studio by Ousnius
- a CBBE outfit of your choice
- (optional) FO4Edit
- (optional) BSA Browser
I’m using “TheKite’s Handmaiden” by Niero and TheKite for an example outfit. I chose this as an example, because the outfit comes with multiple parts.
Overview
The method used here will be copying physics from the CBBE reference body to the outfit. Physics which optionally comes with CBBE uses cloth physics (applied to the body) to simulate breast movement and jiggle. Copying physics from the body to an outfit is simple, but comes with limitations.
Warning
- only one kind of cloth physics may be worn at a time
What this means is that if an outfit uses cloth physics for breasts, the character may not also equip cloth physics on a scarf or the coat-tail of an overcoat. Avoid equipping both else risk wild physics weirdness. The same holds for naked body using cloth physics (default if CBBE body built with physics using BodySlide) and putting on a coat or scarf with physics. A character may equip two distinct items both with exactly the same physics for breasts, but consider combining the two items into a single outfit for best results. I’ll go over the special case of multiple outfit pieces at the end.
BodySlide Preset tips
- the “(Outfit)” such as in “CBBE Slim (Outfit)” indicates supported breasts given by the outfit
- when building an outfit generally best to use an outfit preset unless the breasts are not supported at all
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Skyrim Unarmored Monk
Over the last year or so in Skyrim Special Edition, I’ve been playing the constant camper and unarmored (no-armor) monk. Building upon Chesko’s “Campfire - Complete Camping System” I’ve been adding structures and workbenches suitable for a permanent campsite replacing a house. To make things more fair it seemed a perk should be required to build special gear durable for transportation and setting up anywhere in Skyrim. So “Eremite Camping” began as my foundation for the constant camper with features supporting Creation Club’s “Survival Mode” so the camper may fully recover sleeping in a warm shelter.
Since the game lacks skills for no-armor and unarmed fighting, I decided to add skills making my character more interesting. Restrictions for no-armor bonus means, of course, not wearing armor including magic armor. I decided to do the same for the unarmed (pugilist) with bonus restricted to fighting without armor since heavy armor skill tree covers heavy armor unarmed bonus. I based my values on existing enchantments making my values per perk rank a bit smaller such as it takes two of my No-Armor perk ranks to be equal to the Lord Stone. The game is too easy to help determine balance through play experience so I’m working the numbers.
Continue reading...