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Frostfall SE with SKSE64
Article #10 in a 10-part series.
- 1 - Skyrim Special Edition Released
- 2 - Convert Old Skyrim Mods for SE
- 3 - How to Disable Random Dragons in Skyrim
- 4 - Convert Black Sacrament Armor to SE Step-by-Step
- 5 - How to Update Meshes for Skyrim SE
- 6 - Werewolf Meter Papyrus Script Overview
- 7 - Skyrim SE - XPMSSE: Modify Weapon Positions
- 8 - Show Your Tail With Campfire Cloak In Skyrim
- 9 - Skyrim Frostfall and Survival Armor Edit for Warmth
- 10 - this article
Over on Nexusmods, there’s been a number of players asking for help with getting Frostfall and Campfire working on Skyrim Special Edition with SKSE64 and SkyUI SE along with several other players offering tips. Here I’ll review the steps and reasons for a workaround. Campfire and Frostfall work great without SKSE64, so players having yet to try SKSE64 may choose to wait for proper updates. It’s also perfectly fine to disable Frostfall using Options: Frostfall spell until an update.
(update September 2018): Campfire has been udpated to v1.12.1 for bug fixes and to optionally support SKSE64 and SkyUI SE. Remove any loose Campfire scripts (prefixed by “_Camp”) from your Scripts folder. You will still need a Frostfall workaround. If new here, follow steps leaving out the Campfire files.
For SKSE64 2.00.10 get PapyrusUtil SE v3.6 and replace the file from Campfire.
(update April 2018): Chesko mentioned updates coming within weeks in reddit post about supporting VR. If you perform this workaround remember to remove these loose files when updating Campfire and Frostfall.
(update Feb 2018): Frostfall author, Chesko, plans on updating soon as noted in post on reddit.
Reminder: Please do not re-post or distribute author’s assets without permission. This do-it-yourself workaround includes using assets that would require permission to share (see warnings at bottom).
Contents:
- No DIY - just do it for me!
- DIY overview and requirements
- background info
- credits
- How-to guide
- step 1: armor warmth
- step 2: create working folder
- step 3: extract files from mods for classic Skyrim
- step 4: zip working folder and add to mod manager
- step 5: SkyUI SE support (get updated scripts or fake plugin)
- step 6: test meters and toggle SkyUI warnings
- step 7: consider new character
- troubleshooting
- contact author of this guide
working Frostfall meters
hey, warmth is gone and MCM is a mess!
With SKSE64, Frostfall uses a different method to look up warmth and coverage values on armor. These SKSE methods depend on StorageUtil functions of PapyrusUtil, and without them, zero warmth. Installing PapyrusUtil SE to your game will get armor warmth working again with SKSE64. When SKSE64 updates with new version, also check PapyrusUtil SE for a new version.
Frostfall v3.4.1SE do not include files for SkyUI MCM (mod configuration menu). Without some extra work, profiles and hotkeys also fail. Since permissions restrict others from sharing assets as part of a fix (specifically the SkyUI SWF interface files), you’ll need to do the extra work on your own. Basically, you’ll want to grab the existing SkyUI interface files from the classic versions of Campfire and Frostfall and pack those into your mod manager so you may easily remove them once you have a proper update.
In short, you’ll be fixing this issue:
- zero armor warmth and coverage
and adding/resolving these features from classic Skyrim:
- meters
- MCM text and buttons
- SkyUI Add-on inventory warmth and coverage with proper text
- hotkeys and profile loading
No DIY - install packaged patch
Sthaagg shared an unofficial Frostfall patch created by following this guide. Install the packaged patch and read below on how it works if you like.
Requirements: Campfire v1.12.1 and Frostfall v3.4.1 installed (do not unpack BSA files). Naturally, have SKSE64 installed correctly.
- if you have any other Campfire or Frostfall patches for SKSE or SkyUI, remove them
- check your Data\Scripts folder for files prefixed with “_Camp” or “_Frost” and delete them
- install Sthaagg’s Unofficial Frostfall patch
- install latest version of PapyrusUtil SE and let overwrite old file (PapyrusUtil.dll) from Campfire – if using MO2, sort PapyrusUtil last
- test on new game (or start Frostfall for first time) - see Step 6 below about meters and SkyUI warnings
important: after each game update with new SKSE64 version, update to new version of PapyrusUtil SE.
DIY overview
I’ll go over each one of these steps in detail below. Keep in mind these instructions based on community sharing may be incomplete, and a proper update requires changes to the scripts and the SkyUI widget files.
Perform at your own risk, and expect no support from the authors.
- armor warmth fix and “Wearable Lanterns” error-message fix - install PapyrusUtil SE
- create a working folder to place your files
- extract interface files from classic Frostfall (and Wearable Lanterns) and place in your working folder
- zip working folder and add to your mod manager
- create an empty plugin, “SkyUI.esp” and activate
- install and test
- consider starting a new character
This isn’t particularly difficult, but may be confusing for modding beginners. Those with basic mod-author skills will have most of this figured out on their own. Before attempting steps 2-5, you should have some familiarity with game file structure. If you’re new to using xEdit or a BSA-file browser, no worries unless you’re easily intimidated. Read carefully, and we’ll keep it simple.
Continue reading...2017 November Miles
- cycle: 215 miles (347 km)
- run: 30 miles (48 km)
Dry and warm weather means more trail riding in November. “Don’t mess up a good trail.” I’m happy to see these signs replaced as the old ones included a rather embarrassing typographical error. These signs look nicer, too.
Continue reading...Skyrim Frostfall and Survival Armor Edit for Warmth
Article #9 in a 10-part series.
- 1 - Skyrim Special Edition Released
- 2 - Convert Old Skyrim Mods for SE
- 3 - How to Disable Random Dragons in Skyrim
- 4 - Convert Black Sacrament Armor to SE Step-by-Step
- 5 - How to Update Meshes for Skyrim SE
- 6 - Werewolf Meter Papyrus Script Overview
- 7 - Skyrim SE - XPMSSE: Modify Weapon Positions
- 8 - Show Your Tail With Campfire Cloak In Skyrim
- 9 - this article
- 10 - Frostfall SE with SKSE64
Frostfall and Skyrim Survival Mode allows your armor to provide various warmth. Without proper keywords an armor mod will have default warmth value which may be unsuitable for the player if the armor appears very warm or skimpy. So, let’s edit our armor mod to provide the right warmth and coverage for both Frostfall and Survival Mode without Frostfall or Survival dependancy.
If you’re only interested in adding armor support for Survival Mode, jump to Step 3 and ignore the Frostfall part. You may use SSEedit or Creation Kit.
References
- Chesko’s “Armor Compatibility Guide” for modders
Review this guide and note the following:
- Make Update.esm a master
- keyword “FrostfallEnableKeywordProtection” is required
- only keywords for the warmth and coverage ratings you plan on using are needed; others may be left out
- If Frostfall sees the enable-keyword-protection then it looks for the rating keyword to replace the default
- If no keywords are found then Frostfall defaults to “fair” rating, so you could leave fair out
- Do not make Frostfall a master so all players may enjoy the armor
Survival Mode notes
For “Survival Mode” the default body slots (body, head, feet, hands) work with a simple keyword, but cloaks may require extra effort. If no keyword then armor item defaults to normal (between warm and cold). The keywords are Survival_ArmorCold or Survival_ArmorWarm which are found in Update.esm, so they may be applied without having “Survival Mode” from Creation Club.
Requirements
- TES V: Skyrim Special Edition
- your armor mod (I’m using Blades Hakama SE)
- (optional) Creation Kit (CK)
- SSEedit (xEdit) by zilav et al
The assumption in this guide is that the reader has basic understanding of how to use SSEedit. The Creation Kit may help make some steps easier, but xEdit is all that is required. If adding Frostfall support for the first time, xEdit is needed anyway. These steps for Frostfall also work for 32-bit Skyrim, but obviously “Survival Mode” is only available on Skyrim Special Edition.
Continue reading...2017 October Miles
August - October
- cycle: 195 miles (314 km)
- run: 155 miles (250 km)
My first ride on Jacob’s Ladder trail, and I saw this rock, so I stopped for a photograph. The day started cloudy, but a break made for an interesting picture. I took Peak View trail up and rode Jacob’s Ladder down which is the direction I recommend. Peak View makes for a nicer climb, and Jacob’s is fun riding down.
When trail riding I feel naked with a half-shell helmet. Helmets for downhill rarely include vents making cross-country riding less comfortable. This vented Fox helmet is rated for downhill events and happens to work well for rugged cross-country riding. My head tends to heat up, and I perspire more than average, so a good helmet that won’t cause overheating is a must. During hot summer days, wearing the helmet was no bother as long as I kept moving even when climbing steep trails. Good airflow, good visibility, and face protection. As a bonus, keeps the wind away from my ears in cold weather.
Continue reading...Fallout 4 Update Includes Creation Club Content Assets
The Creation Club is an in-game store to purchase and download new content for the game. Interestingly, the Fallout 4 update, v1.10.20.0.0, includes assets (textures, meshes, scripts, strings, or sounds) for currently available Creation Club content. Basically, Fallout 4 players have downloaded the assets (26 BA2 files for 13 downloadable items) with the update working out be an extra 680 MB. After purchasing the item from the in-game store, players then get the plugin that allows any new abilities, quests, or and other important functionality. For players having no interest in Creation Club, tight on drive space, or rather reserve that space for other mods this may mean moving that unused data somewhere else.
(Edit: PC updates no longer include content.)
Continue reading...